Scene V2 Event

Triggers when the user interacts with an element in a Scene V2 (taps, long-presses, swipes, or changes its value).

Use this event to react to interactions on scenes shown via the Show Scene V2 action without having to wire each component up to its own task.

Set Scene Name to only react to interactions on a specific scene. Leave empty to match any scene. Pattern matching is supported (see Pattern Matching in the Userguide).

Set Element ID to only react to interactions on a specific element. Leave empty to match any element on the scene. Pattern matching is supported.

Set Interaction Type to only react to a specific kind of interaction. Leave empty to match any interaction. Generic gesture types apply to almost any element:

On top of the generic gestures, each component type defines its own interaction types for things that only make sense for it. A few examples:

To find out exactly which interaction types are supported by a given component, open the scene in the Scenes V2 editor, select the component, and look at its Interaction tab: every entry there corresponds to one interaction type that this event can match. New component types added in future versions will expose their own types in the same place.

Pattern matching works on this field too, so you can use values like single/long_press to match more than one interaction type at once.

Output variables are added dynamically based on the selected Scene Name and Element ID: each component on the scene that produces a value contributes its own variable, and swipe interactions add extra variables describing the gesture (start/end positions, direction, distance, etc.). The full list is shown in the event's configuration screen.

Check Scenes V2 (Screen Builder) Manual for full details on how Scenes V2 work.